Lizardmen

A Skink Priest In Lustria and the Southlands, the Slann Mage-Priests have felt the reappearance of the Nemesis Crown.

A great rippling in the ether, a shift in the ebb and flow of the Winds of Magic, has awakened many Slann from their sleepless trance, causing great concern and unrest in these impossibly ancient and implacable minds. The Mage-Priests have had their Skink servants consult ancient the plaques of the Old Ones and the stars; yet can find no explanation for the phenomenon.

Whatever it is that has been discovered across the World Pond, it should not, the Mage-Priests are sure, exist. It is most certainly not a part of the Old Ones' plans. Thus they will do everything in their power to see its removal from the world, and the great plan restored.

The inscrutable reptilian leaders of the Lizardmen's jungle empire know that their forces cannot take a direct hand in the strife engulfing the nations of the Old World. Yet, they know that they can lend their aid, even if indirectly, to those who might stand for the forces of order against those who would disrupt the proper path of the Old One's schemes. And so, the Lizardmen launch attacks against those who might use the power of the crown for ill. They hope against hope that some amongst the Younger Races might see the truth of the artefact, and hide it away once more, or better yet, destroy it entirely. The Dwarfs, they hope, might do so, even though it was one of their number that created the abomination. Of the other races, the Slann cannot be so sure, for ever they work unwittingly against the grand designs of the sacred Old Ones, to the detriment, so the wise and knowledgeable Mage Priests believe, of the entire world.

A Lizardmen army attacks the followers of Chaos

Objective - The ancient and wise Slann Mage-Priests know that they cannot lend direct aid to those who stand against the forces of Darkness, but they know that the Nemesis Crown is not part of the Old Ones’ plans for the world. The Lizardmen launch attacks against those who might use the power of the Crown for ill, and they aid those who might see the truth of the artefact and hide it away once more or, better yet, destroy it entirely. Every Lizardmen victory stymies the evil intentions of the forces of Darkness and restores the plans of the Old Ones to their true course.

Horizontal border.
Games Workshop Worldwide   |   Legal   |   Terms of Use   |   Privacy Policy