

he
fires of war sweep across the Drakwald as Morghur's rebirth rouses the
Beasts of Chaos to claim the forest.
Unable to stand before the mighty armies converging upon their territories, the Beastmen of the Great Forest have been driven out. Some fled east into the plains of Talabecland or north into the Middle Mountains. Entire brayherds have been slaughtered by Karl Franz's provincial militias, and the Captains of the Empire now talk openly about the possible reclamation of the Great Forest from the foul beasts within.
But far to the west of the Imperial host, the Drakwald is more oppressive than any can remember. Even at the height of midday, an unnatural gloom lingers in the tangled woodland. Branches and boughs sway and dance as if the forest itself writhes in agony, and fevered dreams haunt the local villagers. In the heart of the Drakwald, hidden from the eyes of outsiders, Morghur, the essence of Chaos, lives once again.
First to feel Morghur's wrath were the villages of Koldust and Kelp, which were razed by rampaging brayherds. In Fort Schippel, madness seized the guard commandant who opened the gates and allowed Morghur's hordes to slaughter the garrison. Two days later the army of Middenland was routed at the Battle of The Battered Shield and the entire eastern Drakwald abandoned to the Beastman hordes. Knowing his armies to be outmatched, for the numbers of Morghur's forces were greatly swollen by Beastmen from the hills to the east, Boris Todbringer, the Elector Count of Middenland begged the Emperor for aid. With the bulk of the Empire's armies committed to Karl Franz's search, those pleas went unanswered. Todbringer's armies fight on, but against such odds their valour has availed them of little. Here and there a fortress stands in a sea of Beastmen, but across the Drakwald the Children of Chaos dance and bellow in the smouldering embers of civilisation.
From the ruins of Hovelhoff, Morghur viewed the destruction and roared his approval. The Drakwald will soon belong to the Children of Chaos.

Objective - Morghur, the Master of Skulls, is abroad in the forests and glades of the Empire. His evil intention is to take advantage of the coming war by calling forth his children and claiming once and for all the dark places of the Great Forest. The Drakwald and all of the forests shall soon belong to the Children of Chaos. With every Beasts of Chaos victory, Morghur’s baleful influence over the forest grows.
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