![]() |
||||||||||
Inexplicably, however, I've seen fewer and fewer Flagellant Warbands in Empire armies at tournaments and other events (though that will likely change with the new plastic models). Even in the hands of a reckless or inexperienced commander, Flagellants — with their effective Strength of 5 on the 1st turn of combat and effective 2 Attacks thanks to the Crazed! rule — are an effective hammer with which to bludgeon the enemy. On the other hand, under the command of an experienced general, Flagellants can win battles by tying up the enemy's most powerful units or holding strategic areas of the battlefield. On the next few pages, I discuss a few ways that I've found success with my Flagellants.
- Original Article by Eric Sarlin, US White Dwarf Editor |
| Games Workshop Worldwide | Legal | Terms of Use | Privacy Policy |
|
Copyright © Games Workshop Limited 2007. Games Workshop, the Games Workshop logo, the Nemesis Crown logo, the Nemesis Crown, Warhammer, Warhammer logo, GW, White Dwarf, Citadel, the Citadel Device, Chaos, Nurgle, Tzeentch, Slaanesh, Khorne, the Chaos faction logos, Bretonnia, Kislev, Dogs of War, Elf faction logos, Ogre Kingdoms, Gnoblars, the Ogre Kingdoms faction logos, the Tomb Kings of Khemri, Tomb Kings logos, Vampire Counts, Dwarf logos, Orc & Goblin devices, Night Goblins, Skaven, the Skaven symbol devices, and all associated marks, logos, places, names, creatures, races and race insignia/devices/logos/symbols, vehicles, locations, weapons, units, characters, products, illustrations and images from the Warhammer world are either ®, TM and/or © Games Workshop Ltd 2000-2007, variably registered in the UK and other countries around the world. All Rights Reserved. |


