Week 2 Report
he war for the Nemesis Crown escalates into a full-blown battle for domination of the Great Forest , with a myriad of bitter enemies fighting one another beneath the dark eaves. Where previously small warbands scouted the woodlands, now larger forces converge, their goal to expel all others so that they, and they alone, may gain possession of the Nemesis Crown.
The fighting has been greatest to the east, the Talabec Borders and the Barren Hills erupting in war as Greenskin tribes migrate westwards in an effort to carry out Grimgor's orders. Many of these tribes have been halted by the stalwart Dwarfs that guard the Old Dwarf Road , but many more have bypassed Thorgrim's fortifications and even now flock to the Ironhide's banner.
In the Draken Downs, the Dwarfs have established yet more fortifications, against which a tide of beasts from the dark woods has broken. The stoic warriors have held against all attacks, taking a fearsome toll on the Beastmen.
In the Drakwald Forest events are far harder to read, with all manner of grim and far-fetched tales coming out of that region. Some speak of Skaven bands emerging from the tree line to slaughter entire columns of troops, others tell of ghostly, bone clad vessels passing along the River Delb by night. All who attempt to investigate have disappeared silently in the darkness.
The Reik's Marches are dominated by the Wood Elves of Athel Lauren, who now claim the deep woods as their own. Few now dare to travel under anything other than clear sky, for fear of Wood Elf Way Watchers leaping from the boughs of the twisted trees to slaughter any who oppose them.
In the Howling Heights , many great victories have been won thanks to the knights of Bretonnia, who, cooperating with High Elf bands, have saved the armies of the Empire in the region from certain defeat at the hands of the shambling hordes of the Vampire Counts.
In the Rauberthal, Wood Elf Kindreds passing from the Reik's Marches have established dominance of the region's forest, launching vengeful attacks against the Beastmen lurking in the dark, and even driving them out into the hills where the children of Morghur have been ridden down by glittering hosts of High Elven and Bretonnian cavalry.
To the south, in the Great Confluence, the Dwarfs dominate, though they have yet to establish the formidable fortifications they have elsewhere. The Dwarfs have fought a number of pitched battles against the Beastmen, but have yet to establish a presence in the woods proper.
In the Talabec Borders the Wood Elves have found themselves under attack by small, roving bands of their dark kin, the Druchii. It appears these bands have infiltrated by night along the dark forests, and a series of running battles has been fought between Shades and Way Watchers, the hatred and bitterness of old rekindled once more.
In the Barren Hills, more retinues of Bretonnian knights have leant their aid to the forces of light, and it is fortunate indeed that they have, for otherwise roaming bands of Chaos Marauders would have exacted a bloody toll on the Empire's hard pressed militias.
Those marauders attacking to the south in the Taalford Lowlands have met with success over recent days, with a series of massacres inflicted against High Elf bands dispatched to reinforce the region. Even as the Elves of Ulthuan dispatch more forces, the lowlands echo to the blasphemous celebrations of the victorious servants of Chaos.
Orcs & Goblins
rimgor Ironhide is not an Orc known for patience and understanding. In recent days the massive warlord has ascended to a new plateau of rage, so incompetent does he consider his underlings. It is said that the Middle Mountains reverberate with Grimgor's bellows of anger, and few messengers dare approach his camp with anything other than news of victory.
Such news is proving scarce. Grimgor's plan to draw the enemy to battle by setting great swathes of the Great Forest to the torch has proven unsuccessful, as in every case the heavens have opened and the land has been drenched by such a deluge as has not been experienced in living memory. Grimgor's captains have emerged from the forest blackened with soot and soaked to the skin, thoroughly miserable with the knowledge that they must report their failure to their master.
Yet, it appears that a faction within Grimgor's camp have formulated a plan to distract their irate warlord from the failure to recover the Nemesis Crown. Perhaps in an effort to assuage him, Grimgor's shamans pile magical trinkets before his thrown. But this only serves to make Grimgor angrier, for he cares not for such insignificant baubles – he knows that only the Nemesis Crown will draw the greatest of foes to do battle with him. Right now, Grimgor fumes, his foes only laugh at him, and the thought of such a thing makes him even angrier still.
Amongst the bad tidings there has been the occasional glimmer of hope however. A great many tribes have now arrived in the Great Forest , a huge migration having circumvented the Dwarfs' fortifications along the Old Dwarf Road . The greatest bosses amongst these bands has proven to be one Turb Crazy Eye, a Goblin leader who appears blessed by Gork to have enjoyed a stunning run of victories. Many Goblins in Grimgor's tribes now look to Crazy Eye as a leader who might deliver them not from the enemy, but from their master's rage, because everyone knows it's the runts that take the brunt of Greenskin failure.
Grimgor's anger may be soon be lessened, however, as a column of Chaos Dwarfs approaches his camp, laden with all manner of arcane machineries. Word has it that these dark emissaries may seek an alliance with the Greenskins, though what their price may be, none can yet know.
Regional Status Reports
Despite valiant battles and horrific slaughter, the armies of the Orcs and Goblins remain locked in unending conflict on the following fronts:
The Barren Hills
The Draken Downs
The Great Confluence
Any hope of recovering the Nemesis Crown is almost lost for the Orcs and Goblins in the following locations:
The Raüberthal
The Taalford Lowlands
The Talabec Borders
The Drakwald Deeps
The Reik's Marches
The Howling Heights
Unit Citations
The following Generals, showing a level of dedication that is beyond exemplary, have executed their orders to the fullest despite overwhelming adversity.
| Commander Name Army Name |
Faction | Region | W | D | L | Nemesis Rating |
Nemesis Rank |
|
| 1. | Head Honcho Gerb Gnoblars of Zork |
The Barren Hills | 10 | 0 | 1 | 1829 | 1 | |
| 2. | Grimfang Kneesplitter Grimfang's Gits |
The Barren Hills | 17 | 0 | 0 | 1763 | 2 | |
| 3. | Turb Crazyeye Turb´s Sneaky Gobboz |
The Barren Hills | 6 | 0 | 1 | 1761 | 3 |
Remember
This is a summary of the events of the first week of the Nemesis Crown campaign. Next week's newsletter will bring you a more detailed account of the battles fought by each race, so keep reporting your battles if you want to influence your army's standing in the campaign!
| Week 2 Orcs and Goblins Campaign Results | ||||||||||||||||||||||||||||||||||||||||||||||||||||
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| Orcs and Goblins Overall Campaign Standing | |||||||||||||||||||||||
What Does That Mean? The following color codes are meant to provide you with a barometer of how well your faction is progressing towards its stated goal for the Nemesis Crown. These color codes are here to give you a sense of your progress to date.
The Big Picture. It is important to remember that for this campaign, there will be no single winner. Each faction is working towards its goal, and battles will determine whether or not they are able to achieve it. |
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