ORCS AND GOBLINS title image.

The Story Thus Far...

War has come to the Great Forest, and the sky has turned black as ash-laden clouds obscure the sun. The forest resounds to the sound of marching feet and clashing steel. The armies of Men, Dwarfs, and Greenskins seek the Nemesis Crown, and smaller hosts from many other races are drawn to the fighting, determined to affect the outcome of the conflict.

The Nemesis Crown has been discovered, yet it was almost immediately lost. First a Dwarf Miner and then a Night Goblin claimed the crown before disappearing, having slaughtered their compatriots. None knows exactly who holds it now, or the terrible powers at work upon its bearer.

The armies of the Empire are mustered while the expert woodsmen of Talebecland are scouring the forest in search of the Goblin who escaped with the crown. The Emperor himself is encamped nearby and leads daily forays against the enemies invading his realm. Karl Franz harbours a desire to return to Altdorf with the crown, to enshrine it within the temple of Sigmar as an artefact as revered as any of the Runefangs.

The Dwarfs are encamped along the Old Dwarf road and have erected mighty fortifications around their camp. Thorgrim himself leads the hunt for the crown, yet a tension is building between Dwarf and Man. Whether or not the old allies will come to blows remains to be seen, though no one is in doubt that a time of great strife is fast approaching, and this oldest of alliances will be tested as never before.

Grimgor leads his vast greenskin horde from his lair in the Middle Mountains. Entire tribes of Forest Goblins crawl through the dark woods at Grimgor's command, seeking out the crown. A network of runners brings news of the hunt to Grimgor; yet few volunteer for the task, for bearers of bad tidings seldom survive Grimgor's wrath.

These are the factions active in the forest in the greatest numbers and with the most hope of gaining the crown. Yet, others are drawn to the conflict, whether through the desire to aid an ally, stymie a rival, or perhaps even to claim the crown for themselves.

The Beastmen have been driven from their ancient lairs in the deepest woods by the conflict, yet now they rally to the fell creature known as Morghur. The Wood Elves have responded to the intrusion of the other races into the deepest glades of the Great Forest by despatching parties to expel any and all invaders. The High Elves lend their aid to the forces of light, while their opportunistic dark kin sow fear and confusion in the name of the Witch King. The forces of the Undead are abroad too - the Vampire Rahtep leading the aristocracy of the night, taking advantage of the bloodshed to swell his shambling legions. Outrageous tales of bone-clad Khemrian ships traversing the Reik by moonlight have been discounted as hysterical rumour.

Whatever their agenda, every race in the world has a stake in the events unfolding in the Great Forest. Whether they seek to use the crown for their own ends or to hide it away so that others may not, to aid allies or simply to profit from the mayhem and bloodshed - the dark earth of the Great Forest shall soon be fed by the blood of those who would claim for themselves the Nemesis Crown!

Orcs and Goblins Initial Despatch

Listen careful - these are Grimgor’s orders and Grimgor don’t repeat himself.

You, and every other boss, are to take your Boyz, your runts, and anything else that’s green and mean and head south for the Great Forest. Once you get there, Grimgor wants you to find something called the “Nem’sis ‘at”. The Nem’sis ‘at is, Grimgor says, the shiniest, bossiest boss ’at in the whole world, and he wants it. If he doesn’t get it, there’s going to be trouble.

Grimgor wants you to scour the forest… scour? Search, look, you know, keep an eye out for stuff. He wants you to take your Boyz and turn the forest upside down to find that boss ‘at. When you find it, or you hear where it is, you’re to send word right away.

The best thing is, Grimgor reckons there’s others looking for the Nem’sis ‘at too. The Stunties for a start. They want the ‘at so they can lock it away so no one else can have it. You see, it was one of them that made it in the first place, and the Stunties are pretty embarrassed about that, so if you catch one, rub it in a bit, just for fun. Remember the old saying – the only thing better than a dead Stunty is a living one that tells you where the Nem’sis ‘at is.

Next, there’s the Empire. Those blokes want the ‘at because the mad Stunty what made it also made some magical choppaz for the first Emperor. What? Yeah, that’s right, like the one Gorbad had. So, if they get it, they won’t lock it away like the Stunties, they’ll try to use it, and probably against us. So don’t let them get it, right?

If all that lot wasn’t enough, you’ll be fighting beasties, panzies, blood suckaz, ratties, and everyone else who wants a piece of the action. Enjoy the scrap, but don’t get too distracted by all the fun. Grimgor wants that ‘at or else!

So what are you waiting for? The Nem’sis ‘at won’t find itself! Get out there and turn the forest green! What? Don’t be clever…


Horizontal border.
Games Workshop Worldwide   |   Legal   |   Terms of Use   |   Privacy Policy