OGRE KINGDOMS title image.

Week 4 Report

As the war for the Nemesis Crown enters a new phase, the Dwarfs of Thorgrim Ironfist are in the ascendant, winning many great victories and perhaps even closing in on the location of the Crown itself. But others win honours, too, notably the Bretonnians and the Wood Elves, whose own objectives are furthered with every battle they win.

Other armies find themselves facing defeat if they cannot redouble their efforts or brook new alliances. The Men of the Empire find themselves in debt to the Bretonnians, without whose aid many regions would have slipped into the hands of the forces of darkness, who would then have had free reign to scour the woodlands for the lost Crown.

Meanwhile, others still languish on the brink of disaster. The Beasts of Chaos and the Orcs & Goblins have suffered many terrible defeats. Yet, even as they lick their wounds, fell minds hatch terrible plans of bloodshed and conquest, and once more the forests shall burn and the rivers run red with the blood of those who would possess the Nemesis Crown.

Ogre Kingdoms

The many tribes of the Ogre Kingdoms that have come to the Old World in search of plunder are finding themselves hard pressed, in particular in the Drakwald Deeps and Great Confluence regions. While there is fighting aplenty, there is little plunder, for it appears to the Ogre Tyrants that every thinling in the Great Forest is engaged in the noble art of looting and pillaging.

A great council of Tyrants has been held, opened by a feast made poor by the lack of mammoths and cave beasts native to the region. Through a belching contest audible across the Rauberthal and beyond, it was determined that Trogore Deathbleeder of the Blood Bathers Tribe had the right to speak first. The Tyrants debated loudly and at length, determining to band together under the leadership of Greasus Goldtooth, and not to hire their services to the undeserving weaklings of the other armies.

If Greasus can deliver loot and plunder to the tribes, then the Ogres may truly become a force to be reckoned with, perhaps even going so far as to denying the Crown to those seeking it by simply looting it along with the rest of the plunder. If, however, the Ogres continue to find scant pickings and to be beaten by the thinlings, then many may simply wander off in search other wars, and other feasts.

Regional Status Reports

Despite valiant battles and horrific slaughter, the armies of the Ogre Kingdoms remain locked in unending conflict on the following fronts:

The Raüberthal
The Barren Hills
The Howling Heights
The Talabec Borders
The Taalford Lowlands

Any hope of recovering the Nemesis Crown is almost lost for the Ogre Kingdoms in the following locations:

The Reik's Marches
The Draken Downs
The Great Confluence
The Drakwald Deeps

Unit Citations

The following Generals, showing a level of dedication that is beyond exemplary, have executed their orders to the fullest despite overwhelming adversity.

  Commander Name
Army Name
Faction Region W D L Nemesis
Rating
Nemesis
Rank
1. Tyrant Ozgot Beastkiller
the red moon tribe
Ogre Kingdoms The Barren Hills 40 1 0 2045 1
2. Garghell Face-Breaker
The Face-Breaker tribe
Ogre Kingdoms The Barren Hills 8 1 1 1799 2
3. Belchfist Beastkiller
Belchfist Beastkiller's Brutes
Ogre Kingdoms The Barren Hills 11 0 0 1786 3

Remember

This is a summary of the events of the first week of the Nemesis Crown campaign. Next week's newsletter will bring you a more detailed account of the battles fought by each race, so keep reporting your battles if you want to influence your army's standing in the campaign!

Week 4 Ogre Kingdoms Campaign Results

Each week, the Nemesis Crown campaign results will be tallied, and each faction will be ranked from first to fourteenth for that week's performance. Each faction's weekly rank is based on the battles you have fought. The better you do in your battles, the better your faction's ranking will be each week.

Week 4 Ogre Kingdoms Battlezone Standings
Region Standing
The Draken Downs 12th
The Drakwald Deeps 14th
The Reik′s Marches 10th
The Howling Heights 8th
The Raüberthal 7th
The Great Confluence 13th
The Talabec Borders 9th
The Barren Hills 7th
The Taalford Lowlands 9th
Week 4 The Barren Hills Overall Standings
Faction Standing
Bretonnia 1st
Beasts of Chaos 12th
Dwarfs 10th
Dark Elves 13th
Empire 8th
Hordes of Chaos 4th
High Elves 6th
LizardMen 14th
Orcs & Goblins 5th
Ogre Kingdoms 7th
Skaven 3rd
Tomb Kings 9th
Vampire Counts 11th
Wood Elves 2nd

Ogre Kingdoms Overall Campaign Standing

The overall campaign results are based on your faction's weekly efforts compared to that of the other factions. The column at the end, the "Overall" column, indicates your faction's current overall standing for the Nemesis Crown campaign as well as your faction's outlook.

  Week 1 Week 2 Week 3 Week 4 Week 5 Week 6 Overall
Ogre Kingdoms 6th 12th 10th 13th     10th

What Does That Mean? The following color codes are meant to provide you with a barometer of how well your faction is progressing towards its stated goal for the Nemesis Crown. These color codes are here to give you a sense of your progress to date.

Image of a green button. Green. Your faction is doing well, and if things continue, you are bound to secure your objectives while others stumble and clash in the depths of the forest.
Image of a yellow button. Yellow. The fight is far from over, and the outcome isn't certain, though victory is definitely within your grasp. To assure you achieve your faction's goal, you'll need to put forth greater effort.
Image of a red button. Red. Things are not looking well at all, and fate seems to have forsaken you. Despite your best efforts, nothing seems to be going according to plan. Victory may still be possible, as the winds of war are often fickle. In order to succeed, you'll need to re-double your efforts!

The Big Picture. It is important to remember that for this campaign, there will be no single winner. Each faction is working towards its goal, and battles will determine whether or not they are able to achieve it.



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