LIZARDMEN title image.

The Story Thus Far...

War has come to the Great Forest, and the sky has turned black as ash-laden clouds obscure the sun. The forest resounds to the sound of marching feet and clashing steel. The armies of Men, Dwarfs, and Greenskins seek the Nemesis Crown, and smaller hosts from many other races are drawn to the fighting, determined to affect the outcome of the conflict.

The Nemesis Crown has been discovered, yet it was almost immediately lost. First a Dwarf Miner and then a Night Goblin claimed the crown before disappearing, having slaughtered their compatriots. None knows exactly who holds it now, or the terrible powers at work upon its bearer.

The armies of the Empire are mustered while the expert woodsmen of Talebecland are scouring the forest in search of the Goblin who escaped with the crown. The Emperor himself is encamped nearby and leads daily forays against the enemies invading his realm. Karl Franz harbours a desire to return to Altdorf with the crown, to enshrine it within the temple of Sigmar as an artefact as revered as any of the Runefangs.

The Dwarfs are encamped along the Old Dwarf road and have erected mighty fortifications around their camp. Thorgrim himself leads the hunt for the crown, yet a tension is building between Dwarf and Man. Whether or not the old allies will come to blows remains to be seen, though no one is in doubt that a time of great strife is fast approaching, and this oldest of alliances will be tested as never before.

Grimgor leads his vast greenskin horde from his lair in the Middle Mountains. Entire tribes of Forest Goblins crawl through the dark woods at Grimgor's command, seeking out the crown. A network of runners brings news of the hunt to Grimgor; yet few volunteer for the task, for bearers of bad tidings seldom survive Grimgor's wrath.

These are the factions active in the forest in the greatest numbers and with the most hope of gaining the crown. Yet, others are drawn to the conflict, whether through the desire to aid an ally, stymie a rival, or perhaps even to claim the crown for themselves.

The Beastmen have been driven from their ancient lairs in the deepest woods by the conflict, yet now they rally to the fell creature known as Morghur. The Wood Elves have responded to the intrusion of the other races into the deepest glades of the Great Forest by despatching parties to expel any and all invaders. The High Elves lend their aid to the forces of light, while their opportunistic dark kin sow fear and confusion in the name of the Witch King. The forces of the Undead are abroad too - the Vampire Rahtep leading the aristocracy of the night, taking advantage of the bloodshed to swell his shambling legions. Outrageous tales of bone-clad Khemrian ships traversing the Reik by moonlight have been discounted as hysterical rumour.

Whatever their agenda, every race in the world has a stake in the events unfolding in the Great Forest. Whether they seek to use the crown for their own ends or to hide it away so that others may not, to aid allies or simply to profit from the mayhem and bloodshed - the dark earth of the Great Forest shall soon be fed by the blood of those who would claim for themselves the Nemesis Crown!

Lizardmen Initial Despatch

A time of darkness has befallen the servants of the Old Ones. The path ahead is unclear, and the plaques contain no clues.

This artefact over which the young races fight should not exist. It is not written of, nor prophesied, and cannot be the will of gods. Yet, the Lizardmen cannot stand idly by and allow the evil races of the Old World to gain the Nemesis Crown. Neither should any race, even the Elves, be allowed to possess such an artefact, for its power might unbalance and undo all of the plans of the Old Ones, were it to be fully realised.

And so, the Lizardmen of Tlaqua in the Southlands march north, determined to attack the dread hordes of Khemri and the greenskins of the Badlands. It will be a long march, and no doubt many will fall. The Mage-Priests have issued their command, and the warleaders have gathered their cohorts. The Children of the Old Ones will not, and indeed cannot, seek the Nemesis Crown. But they will do everything in their power to ruin the plans of those who do to ensure none are in a position to utilise the evil thing. Most of all, the Lizardmen plan to divert the forces of the greenskins from their evil mission in the Great Forest, drawing the Orcs and Goblins home to defend the Badlands.

Do what must be done, for the plans of the Old Ones hang in the balance.


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