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Although some settlements are to be found in Taalford, most hug the line of the Kemperbad Road, and the region is for the most part sparsely populated. The riverbanks here are by no means as crowded with human life as those of the Talabec. The principle reason for this is the nature of the land, which is stony and ill-suited to cultivation. The thin woodlands bordering the Taalford are home to roaming bands of robbers, but the deeper woods are known to be the preserve of Beastman. The waters of the River Narn, flowing as they do from the Barren Hills to the east, are believed by many to be tainted. Certainly, many of the fish caught from the river are afflicted by mutation and sickness. Some are said to sport multiple eyes, while others, the locals claim, have malformed and withered yet disturbingly human-like limbs. With the general level of poverty afflicting the region, many such catches make it to market and to the dinner table, despite the proscriptions placed upon eating them. Perhaps as a result of the locals eating this corrupted foodstuff, incidents of mutation in newborn children are high in the area, and the Witch Hunters are forced to make regular visits to the region's few, benighted villages and towns to guard against this unholy corruption becoming endemic. As if to pile yet more woe upon the miseries afflicting the lowlands, the woods are known to be home to all manner of strange and unnatural creatures. These migrate from the Barren Hills, following the course of the River Narn before plunging into the deep forests in the west. This vast, unbroken tract of wildwood is rarely travelled, its depths almost entirely uncharted by man. What evil draws such foul beasts is unknown, though its power certainly grows strong under the moss-wreathed arms of the forest trees. Regions of the Great Forest
For information on the locations within this region, see the Warroom when it open on June 25, 2007. |
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