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The Green Hills were swathed in forests teeming with game, and peopled by the families of stout woodsmen. They were a haven of tranquillity amid the otherwise dangerous, beast-haunted Great Forest. It is said that the forces of darkness resented such an oasis of calm, and that one cold winter's night the dark moon Morrslieb glowered down, and spied this island of purity amongst the sea of dark forest. People say that out of pure spite, Morrslieb spat upon the peaceful land below, a gobbet of actinic spittle arcing through the clear night sky, to explode above the Green Hills, showering them with strange, glowing dust. Whatever fell from the sky that night, its impact engulfed the entire range in a tidal wave of destruction that affected every living thing. As day came, a sickly green mist rose over the hills. Silhouetted against the drifting vapours were the skeletal remains of once mighty trees. Across all the glades and villages of the hills nothing could be heard, and an awful silence reigned. Worse was to come, for a day later the mists parted to reveal a sight most terrible to behold. Every living creature not killed by Morrslieb's malice had been twisted out of all recognition. Men and beasts alike were afflicted by appalling mutation, and they wailed horribly in their anguish as they rampaged across the land. It was only when the Elector Count of Talabecland declared a crusade against the mutated things from the hills that the threat to the area abated. In a hundred days of mournful slaughter, the army of Talabecland and the Knights of the Blazing Sun cut down their former countrymen, purging the lands. But the damage was done. The Green Hills were no more, and would be known forever after as the Barren Hills. The only things that stand upon them now are black and blasted trees. To this day foul and mutated things descend from the hills to prey upon the unwary, and the militias of the settlements that look upon the bare hillsides must be ever watchful for the things that come in the night. Regions of the Great Forest
For information on the locations within this region, see the Warroom when it open on June 25, 2007. |
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